I’ve played far too many games like Anthem, an online RPG that only makes good on its promise of meaningful multiplayer gameplay and progression after you’ve labored through its long-winded and repetitive story quests. These pitfalls don’t have to be synonymous with shared-world shooters, MMOs, or online ARPGs, but here we are again. Anthem’s endgame is surprising fun since its already excellent combat is reinvigorated by interesting loot and challenging gameplay later on. Unfortunately, there simply isn’t enough of this kind of content to make it worth the wait, and what’s here is inconsistent in terms of polish, clarity, and balance. Anthem, as it stands now, is an adventure best saved for a later date.