Tom Clancy’s The Division 2 review – an accomplished sequel with an awful story

March 18, 2019
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There are a few things you can count on me to be embarrassed by on any given day – my beer gut, for example, or the time I called my teacher ‘mum’ when I was six. One of the things embarrassing me most at the moment is how much I like The Division 2, because it is a game that manages to be both great and repugnant.

Let’s start with the good stuff – The Division 2 is a very well made cover shooter. The core experience introduced in the first game is still gripping, offering countless busy set pieces with just enough of a challenge to make its players feel like part of a well oiled machine.

Skills remain a big part of the game, offering a wide array of sophisticated, deadly and very often daft gadgets to help agents get an edge on their opponents. The range of core skills – and variants of those skills – has been greatly expanded for the sequel, which now boasts a drone that can fix your armour, chemical launchers that can stick people to the spot, and a silly device that zips around the screen attaching magnetic grenades to pre-selected targets before quite often flying into the nearest wall. The gear system has also undergone some changes. Items of gear now have manufacturers – effectively gear sets – adding a layer of complexity to your equipment loadout that can offer some useful perks. Weapon mods, meanwhile, now feature one negative trait along with a positive one, making customisation more of a challenge.

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