Hideo Kojima has confirmed the highly-anticipated Death Stranding has moved into a “critical phase” of development but as yet, the disparate sections of the game have not been connected “into one game”.
In a tweet early this morning, Kojima updated his followers on where Death Stranding was in terms of development, intimating it had not yet reached debugging or testing stage, but confirming he plays the game daily on PlayStation 4, deciding what to keep and what to remove.
“[Death Stranding] is not yet in difficulty adjustment or debugging stage, but combining all the parts made in [different] tools and development machines into one game,” he said in Japanese, according to Microsoft Translate and my (less-than-stellar) Japanese skills. “It’s a process to connect the parts, to fix the operation, feelings, the production, the specifications, the trouble, and to strip the flesh and [make changes] while I play the game directly every day on PS4. Critical phase.”