Developers say accessibility and difficulty options are no threat to artistic vision

April 8, 2019
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Accessibility and difficulty options are no threat to artistic vision, video game developers have said.

Responding to an ongoing debate about video game accessibility sparked by From Software’s Sekiro, which most agree is a particularly challenging game, God of War director Cory Barlog tweeted: “Accessibility has never and will never be a compromise to my vision.”

This tweet was picked up by many other video game developers who agreed with Barlog. JP Kellams, former creative producer at Platinum Games insisted Bayonetta’s one-button mode “didn’t ruin your experience”.

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