Epic on Fortnite’s “unique balancing act” – and why Siphon made 90% of players play less

April 27, 2019
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Epic has discussed the “unique balancing act” it faces in keeping as many Fortnite players happy as possible.

In a development update, Epic said it has to consider the hundreds of millions of Fortnite players who play the battle royale for fun as well as competitive players.

Epic said competitive play tends to see less aggression in the early game resulting in a crowded endgame “overabundant in turtling”. This is why Epic introduced Siphon – to provide incentives for aggression “that more closely resembles how the regular modes are played, and to increase entertainment value and spectacle”.

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