I never felt any rage while playing Rage 2. Excitement from thrilling gunfights? Yes. The joy of unlocking a great new ability that changed the way I move or fight in interesting ways? Definitely. A small touch of tedium from repetitive “kill everything” missions and a relatively lifeless open world? Sure – but no actual rage. Regardless, I haven’t played a single-player shooter this energetic and satisfying in its moment-to-moment action since 2016’s Doom; it’s clear that developers Avalanche and id transplanted some of that game’s successes into this large-scale shooter, making its action feel markedly different from and more vibrant than a Far Cry or Borderlands game.