Elden Ring is From Software’s “biggest title yet in terms of sheer volume”

June 12, 2019
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Following its not exactly unexpected reveal on Sunday, From Software’s Hidetaka Miyazaki has shared more details on Elden Ring, the studio’s highly anticipated collaboration with A Song of Ice and Fire author George A. A. Martin – a project described as From’s “biggest title yet”.

In an interview with Xbox Wire, published earlier this week, Miyazaki explained that Elden Ring, which started developed shortly after the completion of Dark Souls 3’s DLC, was envisaged as a dark fantasy RPG “full of things that we weren’t able to do in the Dark Souls series.”

Its themes include “eccentricity” and “the will, or ambition of mankind”, and Miyazaki’s role has been to direct “the various game design, art and musical aspects of the title”.

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