Crunch is “not sustainable” but Blizzard wouldn’t be Blizzard without it, founder says

June 27, 2019
Comments off

Blizzard would not be where it currently is without periods of overwork or “crunch”, the company’s now-departed co-founder Mike Morhaime told Eurogamer at Gamelab this week. However, he feels that this way of working is “not sustainable” and that the industry as a whole is moving away from it.

“Blizzard has definitely evolved around crunch,” Morhaime commented during a roundtable interview after an on-stage discussion of his 28 years at the company, which began life in 1991 as three-head studio Silicon & Synapse, Inc. “In our early days we crunched crazy hours to get the games done. I think if you’re a small studio, you’re living or dying by the success of the next project, it takes a lot of superhuman effort – or at least it did for us.”

“I can’t speak for other companies and I’m sure there are better ways of doing things, but for us, I don’t think we would have been as successful if we hadn’t put in everything that we had.”

Read more

Comments are closed.