Mortal Kombat 11: Nightwolf DLC Review

August 14, 2019
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Going in, Nightwolf was honestly the character I was looking forward to the least out of the announced Kombat Pack 1 characters. The second DLC addition to Mortal Kombat 11’s roster doesn’t have Shang Tsung’s flashy ability to morph into other characters, the super-iconic moveset of Sindel, nor the sheer amount of fan excitement of the upcoming Spawn. However, his extremely strong fundamentals-focused moveset, versatile playstyle, and hands down the single best outro animation in the entire game has not only made Nightwolf my favorite of the two currently released DLC characters, but he might actually be my new main.

Netherrealm did a great job of making Nightwolf’s moveset feel unique and fun, despite the fact that many of his signature moves are actually kind of plain. His shoulder charge can be enhanced – even if it’s blocked – to execute a followup overhead ax strike, which can also Krushing Blow if it hits on its own; his reflect can double as a teleport in certain variations, giving him a great counter-zoning option; his bow can be held and cancelled for mind games; and his rising tomahawk can be enhanced twice in one combo for easy big damage and tons of corner carry, at the great cost of both bars of meter.

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