I wish Remedy could make even more games, because Control reminded me of this studio’s knack for crafting engrossing, oddball worlds with an incredible sense of place. Control is perhaps Remedy’s weirdest yet, with the talking upside pyramid who’s also your boss being about the sixth-strangest part. But thanks to sharp writing, a set of awesome and varied psychic combat abilities, and an impressively thought-out world, it was easy to wrap my head around what made this adventure tick.
Infiltrating the Federal Bureau of Control as Jesse Faden and her blue wavy spirit buddy, I found myself fascinated. The Bureau’s headquarters seems like a drab, nondescript office building at first, and Jesse’s search for answers to events in her past was equally mundane at first. But Control quickly reveals what lies behind those concrete walls: within the first chapter I became both the janitor’s assistant and the new acting director of the Bureau.