Grid review – a slim, muscular and magnificent arcade racer

October 8, 2019
Comments off
157 Views

The name does it no favours at all. Back when the first Grid launched, it had the Race Driver appendage, marking it out as a successor of sorts to Codemasters’ long-running, much-loved series, itself with foundations in the even more beloved brace of TOCA games for the original PlayStation. This, though, was a more fantastical take on motorsport, with a few extra bulges under the bonnet and an American twang that only became even more pronounced with 2013’s disappointing sequel – a sort of Michael Bay does motorsport affair that never really seemed sure of what exactly it wanted to be.

Quick-fire follow-up Grid Autosport made a decent if understandably modest attempt to return the series to its roots. And now, five years later we have this, the plainly monikered Grid. What, exactly, is it? A remake? A reboot? Or something else entirely? In fact, it’s something much more straightforward, and much more satisfying than any of the murkiness around that name might suggest. This is, quite simply, a return to the kind of elbows-out arcade racing that’s been almost entirely absent this generation, and it’s delivered with a level of finesse and flair of a studio that’s rediscovered its A-game and a little more besides. 2019’s Grid is a fine, fine thing.

There are a few misgivings to overcome before you find yourself at that conclusion, though. Compared to its predecessor, this can feel like a slim thing. Maybe it’s because the old bombast has been toned down for the front-end. After all the dazzle of the original Grid’s virtual garage this new one is merely functional, and it doesn’t offer up much either. To call it functional is generous, too – play through the lattice of events, split across various motorsport tiers, and to manage your team and recruit drivers you’ll have to head all the way out to a screen that’s, for some unfathomable reason, kept separate from the career menu.

Read more

Comments are closed.