My obsession with progression meters, and the art of shaping the player experience

November 9, 2019
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The devil, they say, is in the details. This makes grim sense to me, as I’m being tortured by what seems to be my own personal demon, a foul creature which stabs at me from depths of minutiae that I can never seem to delve into to any satisfying extent. Percentages roar angrily around my head, and numbers course relentlessly through my veins. I wasn’t always like this.

I only wanted to play Shadow Of The Tomb Raider.

I hadn’t played a Tomb Raider game for about two decades, but I thought I’d give this one a go for a couple of reasons. Firstly, I was curious to see how far the series had come over that time. Secondly, it was free with Xbox Games With Gold.

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