The Double-A Team is a feature series honouring the unpretentious, mid-budget, gimmicky commercial action games that no-one seems to make any more.
You can catch up with all of our Double-A Team pieces in our handy, spangly archive.
These door monsters are something else. They’re huge, stony things that hold up the strange flat planes of their upper arms to seal off passageways, but will then stand and stretch and move away when their demands have been met. It’s not the scale that makes them feel like such an expensive and luxurious bit of detailing, though. It’s the gentleness with which they move, padding off into the wider world, giants generating their own quiet rhythm as they go. They are towering, but they feel like they have been based on delicate observation. For all their size there is something gloriously minute about them.