Games of the Year 2019: Sekiro is seamless flow between swordplay and environment

December 25, 2019
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Over the festive break we’ll be running through our top 20 picks of the year’s best games, leading up to the reveal of Eurogamer’s game of the year on New Year’s Eve. You can find all the pieces published to date here – and thanks for joining us throughout the year!

In a strange turn of events, if it hadn’t been for Star Wars Jedi: Fallen Order, I probably would have missed Sekiro. Unsatisfied by the former’s meandering levels, several of my friends pointed me towards Sekiro, but it was a game I’d been reluctant to try – having watched our own Chris Tapsell crumble into dust as he wrote guides for it.

I’m so glad I listened. Sekiro’s world is compact, but crafted with minute attention to detail. Enemy placement is deliberate and calculated – asking players to plan their approaches using stealth and surgical combat to thin out a crowd. In the space of one encounter you’ll need to prioritise an enemy with a gong, learn lines of sight to avoid being spotted committing said murder, or just bypass it all completely by discovering a tucked-away shortcut in the winding landscapes.

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