Black Myth: Wukong – to what extent could PS5 Pro deliver an improved experience?

September 12, 2024
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Black Myth: Wukong is one of the most interesting console games I’ve seen in a while. There’s a clear PC focus, with the PlayStation 5 version featuring a trio of awkward graphics modes – none of which quite hit the target. I also get the sense it’s a game tailor-made for the PlayStation 5 Pro, assuming that the features of the hardware are put to good use. Using the PC version of the game, I decided to look at ‘BMW’ on a number of fronts. Could the resources of the standard PS5 be better utilised for smoother gameplay? To what extent would PS5 Pro be a game-changer? And what of Series S: if Game Science had issues with the PS5 version, can Microsoft’s junior Xbox hack it?

First up, let’s quickly recap what BMW is doing on PlayStation 5. Quality mode targets 4K and has a dynamic resolution between 1224p and 1584p. Frame-rate looks to be unlocked to my eye, so I’m curious how the dynamic resolution system may be working. Even so, I think this is the most competent mode in the current game. Next up, the balance mode: this looks like a hard-set 1080p resolution with no DRS but an utterly bizarre 45fps cap which makes it jerky on any display likely to be connected to the PlayStation 5. Finally there’s the performance mode – this is using frame generation from 30fps to 60fps. It’s fundamentally a bad idea as one of the key ideas behind a performance mode is to reduce lag, not increase it as is the case here.

For my tests, I used the Digital Foundry Frankenstein’s PC – a Windows unit built on a motherboard hosting the actual Xbox Series X CPU, paired with the Radeon RX 6700, an AMD graphics card that has much in common with the PS5 GPU. It’s a mish-mash of console-equivalent parts, yet it’s proven to be capable of delivering very console-like results. By using the balance mode with its fixed resolution, paired with graphics options matched to console equivalents, we can benchmark our set-up to see how close to PS5 performance we get. It turns out that the console is slightly faster – around seven to 10 percent in some scenarios. So, when we carry out our tests, we could likely expect console performance to actually be a touch faster.

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