PSBlog News

Jak and Daxter Gets Physical PS4 Versions, ...

Dec 07, 2018Comments off

Hi everyone! I’m Josh Fairhurst, CEO of Limited Run Games. We’re a small company that has made preserving digital games in physical form and bringing

Inside the Art of The Last Remnant Remaster...

Dec 07, 2018Comments off

Hello everyone! Yusuke Naora here. You may know me as art director for many Square Enix titles, including the original release of The Last Remnant

Rage 2 — Inside The Wild, Wild Wasteland

Dec 06, 2018Comments off

The wasteland of Rage 2 is your playground – your very bloody playground – and in a world where there are no rules, insanity rules.

The Pathless: Giant Squid’s New Adventure...

Dec 06, 2018Comments off

Since the day we released Abzû, the team at Giant Squid and I have been focused on creating a new adventure. The Pathless is rooted

Co-op Action RPG Dauntless Hits PS4 in Apri...

Dec 06, 2018Comments off

Hello there, I’m Jesse Houston, CEO and co-founder of Phoenix Labs. I’m excited to announce that Dauntless, our free-to-play Action RPG currently in Open Beta

Crash Team Racing Nitro-Fueled Races to PS4...

Dec 06, 2018Comments off

Fond Memories I got my first job in the game industry in 1999 which is right around the time Crash Team Racing originally launched. I

Far Cry New Dawn Brings Players into a Vibr...

Dec 06, 2018Comments off

Far Cry New Dawn – the standalone sequel to Far Cry 5 coming to PlayStation 4 on February 15, 2019 – takes us to a

Take to the Skies in Fortnite Season 7, Lau...

Dec 06, 2018Comments off

Season 7 has arrived with the smash of a mysterious iceberg! Winter has brought many changes to the Fortnite map for you to explore. Ziplines

GT Sport 1.31 Update: 7 New Cars, New Track...

Dec 05, 2018Comments off

Hello again, GT fans. Available starting today is our free December update for GT Sport, patch 1.31 (Internet connection required). It features a selection of

How Santa Monica Studios Nailed Exploration...

Dec 05, 2018Comments off

God of War was built around three core pillars that would influence all design decisions for the project: Combat, Father/Son, and Exploration. When I started