I love VR.
I’ve loved it in all of its bastardised and malformed versions over the years.
The first time I ever played in virtual reality was at the Trocadero in London, and it was the VR iteration that made you stand in a weird, hula-hoop-like machine, clutching a retro flight-sim-style joystick as you aimlessly wandered around a VR world that looked like a kitchen cupboard demo whipped up at a Moben showroom.