Star Wars Jedi: Fallen Order’s combat shows promise, but I’m yet to be wowed

June 14, 2019
Comments off
374 Views

When Star Wars Jedi: Fallen Order initially revealed its gameplay demo last week, I think it’s fair to say the reaction was subdued. Fans felt it was missing a certain spark, while others expressed disappointment at not being shown the promised Metroidvania-inspired gameplay. Many complained about the protagonist feeling a little boring.

The narrative of the game remains a mystery (and Cal remains a little bland), but I did get to experience some of the core combat and Metroidvania elements during a 50 minute gameplay hands-on session at E3. Like a bumbling Luke arriving on Dagobah to be trained by Yoda, I was guided through the session by lead combat designer Jason de Heras, and got to play both a “gauntlet” training mode and the second half of the previously-shown gameplay demo.

While the depth of the mechanics and variety of ways to approach combat meant I couldn’t achieve the same flair as was shown in the gameplay demo, I got a better understanding of how the combat will play out, and the tactical decisions players will be required to make. Fallen Order has a deep and challenging combat system, which once mastered, will provide players with a full Jedi power trip – and the opportunity to get really creative with the combat. It’s promising, yet I wasn’t totally wowed, in part because I felt I’d need longer with the game to get to the stage where I could be more ambitious and develop a sense of flow. On top of that, Respawn’s still keeping many of the force abilities secret, so we’re not yet sure what the combat will be like in the endgame.

Read more

Comments are closed.