If I had one criticism of Assassin’s Creed Odyssey – a game which, eight months on, I still play most evenings – it’s that Ubisoft’s incredible efforts to make it an RPG worth returning to can sometimes get in the way of providing a final, definitive ending. Odyssey had a set of three finales – one for each of its three intertwining storylines – but each refused to close the book fully.
But why would they? Here I am, still playing now, sometimes just for a daily mission, other times to chip away at the latest side-quest Kassandra has stumbled into. Odyssey is so vast, I’m still finding things to do from the base game alongside the wealth of stuff Ubisoft has been busy building in since launch: weekly quests to win and cosmetics to unlock, new bosses, entire questlines. And that’s before you get into the stuff you actually need to cough up for – Odyssey’s season pass content.
Legacy of the First Blade, Odyssey’s first season pass story arc, ended up a mostly-enjoyable diversion aimed at fans who didn’t mind it meandering away from what was stated on the tin (its promised storyline centring on the origins of the series’ iconic Hidden Blade weapon was left largely in the background in favour of a somewhat clumsily-handled link to the hero bloodline featured in other games).