The mysterious Man of Medan has finally released, and like Until Dawn before it, it boasts some impressive visuals and an extensive branching narrative to kick off Supermassive’s new Dark Pictures Anthology.
One of the series’ main focuses is to bring more film-like cinematography to games, to bridge the gap between horror films and horror games, and perhaps even act as a entry point to fans of all things spooky.
Last month, I caught up with Robert Craig, art director at Supermassive Games, following his talk on cinematography for narrative based games at Develop Brighton. He told me about his cinematic inspirations, the challenges of lighting and ‘filming’ a horror game, as well as what he thinks the future of games like this will be.