Monthly Archives: "August 2019"

Crystar: Pre-Launch Interview with Producer...

Aug 23, 2019Comments off

At GDC 2019, the action RPG Crystar was announced with the catchphrase, “For When I Weep, Then I Am Strong.” But how can weeping make

Oninaki Review

Aug 23, 2019Comments off

It can be a lot of fun beating up mean ghosts while possessed by helpful ghosts to eventually free wayward ghosts from their earthly attachments,

PlayStation Blogcast 341: Cologne in the Da...

Aug 23, 2019Comments off

Email us at [email protected]! Subscribe via iTunes, Spotify, Google or RSS, or download here Like the rushing waters of the majestic Rhine River, video game

The Drop: New PlayStation Games for August ...

Aug 23, 2019Comments off

Welcome, Director. You’ve got your work cut out for you. Master supernatural powers, shape-shifting weapons, and unpredictable environments to uncover the secrets of the Oldest

Share of the Week – No Man’s Sky Beyond

Aug 23, 2019Comments off

Last week, we headed back to the stars for a new look at No Man’s Sky Beyond. You hopped from planet to planet and shared

CD Projekt Red is livestreaming more Cyberp...

Aug 23, 2019Comments off

If you’ve been hoping to see more of Cyberpunk 2077 ahead of its release on Xbox One, PS4, and PC in 58 years time*, CD

Wreckfest Review

Aug 23, 2019Comments off

After a generation jam-packed with realistic racers that have made it their mission to teach us to drive clean and race fair, Wreckfest arrives like

11 Things We Learned About Final Fantasy VI...

Aug 23, 2019Comments off

While we took a recent look at Final Fantasy VII Remake back at E3, we couldn’t turn down another chance to return to Midgar as

Girls Make Games: Demo Day 2019 Winner, Eve...

Aug 23, 2019Comments off

“Girls don’t like playing video games.” It’s time to get rid of this age-old myth. Numbers don’t lie and if you look at the stats,

Decay of Logos Out August 27, Concept Art G...

Aug 23, 2019Comments off

It’s been almost four years since our programmer André joined the studio. At that time, we were focusing on creating Unity tools, but we soon