Bethesda has announced a delay for Fallout 76’s highly anticipated Wastelanders update, which adds NPC to the beleaguered multiplayer game. In better news, however, it’s finally introducing much-requested private servers next week.
The lack of human NPCs in Fallout 76 was keenly felt when the game released at the tail-end of last year. Well-drawn NPCs have traditionally been the bread and butter of Bethesda’s open-world games, and their absence in Fallout 76 made for an experience that, said Eurogamer’s Wesley Yin-Poole at launch, “lacks a soul and… lacks consequence”.
Eventually, though, Bethesda relented on its player-only humans stance, announcing at this year’s E3 that it would be introducing NPC to Fallout 76 in the Wastelanders update. The update was originally pencilled in for a loose “fall” release, but now, in a new blogpost, Bethesda has told players it’s “going to need more time to be the best, most polished update it can be”. As a result, it’s now expected to launch during the first quarter of 2020.