Former Assassin’s Creed developer Patrice Désilets has hit out at reviewers of his new game Ancestors: The Humankind Odyssey, insisting some critics “didn’t play the game” because of the game’s mediocre aggregate score on Metacritic.
“I’m used to having bigger numbers than that, so it’s the elephant in the room,” Désilets told attendees of Reboot Develop Red (thanks, GI.biz), referring to the typical higher scores achieved by Assassin’s Creed games. “But people expected my studio of 35 people to ship a game that is really close to Assassin’s Creed, and it’s just not possible. We made some harsh decisions in order to ship the game, and we wanted it to be different.
“We know for a fact that some reviewers actually didn’t play the game,” he added. “It is part of our industry – they have to review games, and they have 15 of them to review in one week, and sometimes they don’t have time. And since Ancestors is so different, some of them went ‘urgh, I don’t have time for this’.”