The Outer Worlds is making its text bigger, again

March 6, 2020
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When The Outer Worlds first launched, it came with a problem that seems to be ever-more-frequent in modern games: absolutely tiny text. Not only did this mean everyone had to sit an inch away from their screens, but it wasn’t accessible for those with visual impairments – and many critics and community members raised it as an issue.

Mercifully, a bigger text mode was introduced via a patch in November last year, and now a more permanent solution is about to arrive.

As shared by user interface programmer Nate McDorman, Obsidian will soon introduce a way for players to scale the font to whatever size they please. Seems like it includes an extra large option that’s easy on the eyes.

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