“We aren’t masters of manipulation” says Apex Legends dev in response to battle pass grind complaints

November 6, 2020
Comments off
301 Views

Season 7 of Apex Legends landed earlier this week with a new map, legend and vehicles, and while most of the new content seems to be going down well with players, one thing definitely hasn’t – and that’s the updated battle pass system.

Respawn decided to overhaul the system in an effort to make it “more streamlined and rewarding” for Season 7, but players have expressed frustration with the pass, arguing the new system has turned the battle pass into a real grind. In the face of these complaints, it seems Respawn has tweaked the battle pass to make earning rewards a little easier – yet not everyone is satisfied.

As explained in the official Respawn blog post, Season 7 changed the challenge rewards from CP to stars. Each star is worth a tenth of a battle pass level, and once the meter is full it rewards a level and then resets. But players took issue with the sheer amount of XP required to earn a star, which initially needed 10k XP, meaning a battle pass level was worth 50k XP (without doing challenges). The loss of weekly recurring challenges for completing dailies has removed further chances to earn battle pass levels, and players say challenges are now much harder, with far worse rewards. Respawning five squadmates in Season 6 would have earned a battle pass level, for instance, but you now must respawn 15 teammates for two stars – effectively 20 per cent of a battle pass level.

Read more

Comments are closed.