On the growing appeal of photography games

January 19, 2022
Comments off
193 Views

Photography games have been on trend lately. Just last year among major publishers there’s been Pokémon Snap and the re-release of a maligned Fatal Frame game. You don’t have to look far to see that every triple-A game these days has a photo mode, but if you extend your gaze beyond that you’ll see independent developers have been the ones pushing the genre forward. Games like Umurangi Generation, Alba: A Wildlife Adventure, and the upcoming Pupperazi show the emerging genre has as much range as, say, the first-person shooter.

TOEM is one of the most charming and recent examples in this space, a game about exploring and taking pictures as you move through pocket-sized communities. But TOEM didn’t start as a photo game. It began simply as a non-violent game that would allow the player to stop and appreciate the game’s illustrative art style. The original idea spawned from a conversation two friends had about leaving game development forever. TOEM might not be their Final Fantasy, but the heart-to-heart sparked the sketch that would become the basis for the game’s striking art style. The road ahead would be long.

Read more

Comments are closed.