Surprise! Valve has pushed out another update for its beleaguered bot-ladened shooter, Team Fortress 2.
Whilst not quite as impactful as the last patch, the game’s Steam page explains how the update hopes to address “exploits and stability issues”.
The long bulletpointed list includes mostly quality of life (QoL) fixes, but some new game server settings will now enable server operator to “limit the amount of processing time the gamer server can spend on processing packets for each client per tick”. Clients that send packets causing server CPU processing time to exceed the configured number of milliseconds will be kicked.