Diablo 4’s world will permit players to leave and pick up the story at will, but although it will “allow for non-linearity”, the story will have “a beginning, middle, and end”.
In an interview with IGN, Diablo 4 director Joe Shely and general manager Rod Fergusson opened up on what the new adventure has in store for fans of the franchise, as well as give a little insight into how the game’s storytelling mechanics will differ from the Diablo games that have come before it.
“One of the concerns about putting ‘open world’ in a big neon and flashing that sign is that people have that notion of Breath of the Wild, ‘oh, it’s completely organic and I can go anywhere and do anything’,” Fergusson said, as transcribed by NME.