Xbox has discusssed “timed slices” and games with ads internally, to offer different monetisation methods to developers.
“We talk a lot about Game Pass because subscription is the latest option that we scaled: you have pay-to-play, then there was free-to-play, and then we introduced Game Pass,” Sarah Bond, corporate vice president for game creator experience and ecosystem at Xbox, told Rolling Stone UK.
“We’ve talked about how we’re experimenting with other models, like what does it mean for advertising in games which is more prevalent in mobile – are there models of that that work well in PC and console? Are there other models where you might have timed slices of games and stuff like that?