What is the essence of Final Fantasy? It’s a question that has frequently come to mind during the preview period for Final Fantasy 16, due out next month.
While the game returns to a medieval setting and retains certain hallmarks of the series, it’s also something of a departure with its action combat and streamlined modernisation. Some fans have lamented the lack of turn-based combat; others feel this game just isn’t the Final Fantasy they know and love.
At a recent hands-on preview, I had the chance to interview producer Naoki Yoshida, art director Hiroshi Minagawa, and localisation director Michael-Christopher Koji Fox, so I had to ask them this question.