FromSoftware’s Armored Core 6: Fires of Rubicon is a series reboot that marries the unique quirks of mech combat with the studio’s game design philosophy: smoothness of controls, expansive and dynamic maps, and original, challenging action that demands player ingenuity.
Now, ahead of the game’s release in August, we’ve watched a hands-off gameplay presentation from lead producer Yasunori Ogura to see how its mix of mech assembly and tactical combat looks in motion.
The demo was a single mission from an early part of the game, but gave a clear sense of how combat and exploration will unfold – and the importance of customisation.