No, Marvel’s Spider-Man 2‘s fast-travel hold-to-confirm prompt is not hiding a load point. It could have been even faster, but developer Insomniac made the decision to value player usability over speed and scoring points on the internet.
Spider-Man 2’s fast-travel capabilities have been widely shared across social media, and are so slick that some players have said they believe the requirement to hold down a button and confirm your fast-travelling before shooting off across the game’s map was all designed as a bit of trickery to hide background loading.
Well, that’s not the case. This theory has now been squashed by Insomniac’s own director of core technologies Mike Fitzgerald. As part of a ResetEra thread discussing Spider-Man 2’s review scores, Fitzgerald said Insomniac discussed removing the hold-to-confirm prompt in a bid to “address that accusation”, before it ultimately decided this wasn’t the best idea.