Baldur’s Gate 3 once looked quite different from how it looks today.
According to Baldur’s Gate 3 lead character artist Alena Dubrovina, the game’s development – at least in terms of its art – started out “pretty bumpy, actually”.
“We couldn’t figure out the visual look that we wanted because of the very limited skill sets that we had,” Dubrovina told GQ. “Within the first year, we probably changed direction three times.”