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After a protracted production, a developer swap and several delays, Granblue Fantasy: Relink has finally been released, some eight years after its initial announcement. This is a bold, colourful action RPG that combines compelling storytelling with a bombastic and exciting combat system. It’s one of the more original RPG efforts I’ve seen in a while, but its protacted development raises questions about its visual quality and performance on PS4 and PS5 systems.
Right out of the gate, it’s clear that Granblue Fantasy: Relink looks excellent, with beautiful and well-animated cutscenes that are interspersed generously throughout the title. Some of these scenes are more sedate, but many depict grand battles with plenty of pyrotechnics and carefully-animated swordfights. These are some of the best cinematics I’ve viewed in a while, and the game looks absolutely lavish here. Because Relink is a relatively modest adventure by RPG standards – clocking in at ~15 hours to complete the story and another ~20 to complete optional content – the game takes a liberal approach to cinematic density that few other RPG efforts in recent memory can match.
We also see a good workout for some of the game’s key rendering tech here as well. Of particular note is the post-processing, namely the motion blur and depth of field. Relink has extremely high-quality motion blur that makes the game look very smooth in its default performance mode. Even when you examine the motion blur closely, it holds up remarkably well, without the kinds of sampling artifacts that often characterise motion blur techniques. The bokeh depth of field is also used frequently, with an attractive appearance and blurring patterns that suggest a circular aperture.