![](https://assetsio.reedpopcdn.com/star-trucker-official-screen.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
Look, I certainly wouldn’t call myself a trucking nerd – I’m not even sure I could tell the difference between a carburettor and a carbonara – but I do like to truck. American Truck Simulator has long been my equivalent of one of those mindfulness apps that whisper gently evocative nonsense at you in the dead of night; a world of seductively monotonous rhythms and repetitions set against a soothing soundtrack of engine drones and indicator clicks. And for the eyes, the majesty of nature: lakes, mountains, forests (or at least a decent enough facsimile thereof), sprawling from hard shoulder to sky. So imagine my delight when I stumbled across Star Trucker – all that calm and the most expansive natural vista of all: space!
Ordinarily, these X meets Y comparisons feel a little trite, but in Star Trucker’s case – going on the evidence of its Steam Next Fest demo, at least – you’re going to struggle to find a more apt description than ‘American Truck Simulator in space’. This is big rig cargo hauling on an interstellar scale, a stately back-and-forth between pick-up and drop-off set against an ever-shifting canvas of shimmering nebulae and screen-filling worlds.
For all its fanciful sci-fi flavour, though, Star Trucker plays the whole thing surprisingly straight, grounding its slightly ridiculous high-concept premise in the minutia of the mundane. Which isn’t to say it doesn’t have bags of personality – this is the far-flung future by way of Route 66, with an ever-present country and western twang on your radio, an incessant southern drawl on your CB, and just enough quaint Americana to give the endless void a distantly familiar sense of place – but its eye is firmly on the road, not on the stars.