![](https://assetsio.reedpopcdn.com/Baldurs-Gate-3-trio.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
Baldur’s Gate 3 won Game of the Year at the DICE Awards last week, and unlike at The Game Awards, the developers were actually allowed to take some time with their acceptance speech. And let it be known, Larian used that time wisely, addressing both the current state of the industry and the importance of player experience.
When Larian’s director of publishing Michael Douse took to the stage, he acknowledged that while this is a “really human industry” it can also be very “bad sometimes at showing developers what they’re worth”. He then discussed the wave of layoffs that have affected so many people and game development studios over the past year.
“I want you all to know that you are talented and that you matter, and that you are the future of this industry. Don’t let that flame be extinguished by our collective mistakes,” Douse said. “I know everyone here is scared because shit’s really fucked up.”