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Larian Studios’ Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times, “have to do a bit of crunch” when “things happened that [the studio] didn’t foresee”.
In the Q&A Vincke hosted after his address at the Digital Dragons conference in Poland, Vincke was asked if the team ever had to crunch – that is, the term given to the extreme overtime studios compel staff to do to get a game ready for its release date – and whilst Vincke said the team wasn’t “overly” required to crunch, and it was “certainly less on BG3 than we did in the past”, “It would be a lie to say that we didn’t” crunch at all.
“We didn’t overly crunch,” Vincke said (thanks, GR+). “but we did have to do a bit of crunch. And I think, to be honest, you will always have a little bit when you’re trying to finish something, especially when there’s so much complexity that needs to be brought together.”