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This console generation has given us a wealth of PC-style in-game graphics options, with PS5, Series X and even Series S usually offering at least a quality and performance mode. Developer Nexon Games’ latest effort, The First Descendant, goes a step further than most though, with this free-to-play Unreal Engine 5 shooter offering three core modes – but then also FSR 3 frame generation to increase performance on each, and a ray tracing toggle. The result is a lot of permutations to cover here, and the frank truth of the matter is that only a few of these settings are actually worth using.
The First Descendant falls into a similar trap as the 2022 Saints Row Reboot for example – and even the more recent Hogwarts Legacy. In each of those cases it was ‘mode overload’ on PS5, Series X and S, with developers essentially off-handing part of the optimisation work to the end user. Without a definitive, recommended option, the huge range of mode combinations ultimately makes it difficult for end users to know which to select on first boot-up – short of play-testing all of them – and with the potential for distastrous frame-rate performance. So it is true here as well: The First Descendant offers nine possible ways to play on PS5 and Series X, with a 60fps performance mode, 40fps balanced mode (on 120Hz displays) and 30fps fidelity mode – plus those frame generation and ray tracing toggles.
With that in mind, we’ve tested how each mode performs on PS5, Series X and Series S, how successfully frame generation is able to push to a 60fps target, and fundamentally which combination is the best way to play on each platform. To make all of this information easier to parse, we’ve even assembled a few tables below covering every native resolution in each mode. We’ve also investigated the game’s ray tracing implementation on console (sans Series S where the option is removed), which has some key issues.