God Eater 3 Review

February 8, 2019
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God Eater 3 is one of those cases where, thankfully, stellar gameplay makes up for a generic and boring story with bad writing. You might have to dig a bit to figure out how to do some of the coolest moves and learn to live with some between-battles inconveniences, but once you get the hang of it there’s nothing else like it – even the otherwise comparable Monster Hunter series. Sure, you can just button mash and get through most battles okay, but understanding the intricacies and nuances of how to chain together your explosive Burst Arts, soaring Dives, special attacks, and various combos to defeat inventively designed monsters is where the real thrill is at.

Structurally, God Eater 3 is a lot like Monster Hunter, and I mean that in the best way possible. You embark on missions to track down giant, dangerous beasts and kill them with oversized ridiculous weapons, then do that over and over again across a small variety of maps as you constantly seek to make better gear and incrementally increase your power. Plus, you can bring friends along if you want. But it’s also streamlined experience with faster combat, less focus on sometimes-tedious tracking, hunting, and trapping from its rival series, and the inclusion of NPC allies that can be customized to join you on every mission.

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