Do you remember your first Fall Guys win? For me, it was soon after launch. I’d been playing for a week, reached a few finals previously and Fall Mountain was up. Eight players were left, my three party members were out and crucially, I started at the back row. Not great odds, but once we began, the cannons became my new friends. Knocking over several contenders, I swiftly dodged those spinning hammers, two players jumped early and once they’d missed, that crown was mine. What a rush that gave me.
Generally, big multiplayer games aren’t my normal go-to and shooters rarely grab my attention, so battle royales like Apex or Fortnite never cut it. As a platforming fan, Fall Guys held my interest immediately through its unique premise, offering a 60-player game show as we (usually) competed across platforming courses. I was hooked but that initial feeling didn’t last. I’m familiar with Season 2 and 3’s content, having played it in subsequent seasons, though I barely recall them at the time.
For a time, my interest waned gradually, only playing once or twice a month. Like any live service game though, Fall Guys gradually evolved and a year later, Mediatonic’s implemented significant changes which cemented this experience. Show Selector let us choose which playlist to participate in, stage variants were introduced, while challenges provided extra kudos and crown shards. That’s without mentioning custom lobbies and PC/PS4 cross-play, I can go on. All great additions, but what brought me back was Squads Show in Season 4. Arguably, nothing’s transformed this experience more.