The tide of accessibility in games is turning. Ground-breaking releases like The Last of Us Part 2, Spider-Man: Miles Morales, and Forza Horizon 5, recently, show us what can be accomplished when you think about accessibility in the right way. They show us that by consulting the right people and by factoring accessibility deep into the foundations of your game, you can invite and enable more people to enjoy it than ever before.
It’s tempting to think this just happened, that game developers woke up one day and decided accessibility was something they needed to improve. But of course they didn’t. Behind the realisation was a push. A push from a community who needed better access to the entertainment and escapism games provide.