Dying Light was a funny old game. Mostly passed over by indifferent critics, it went on to pick up a considerable following who were more forward in their praise – chief among them being none other than the legend Fumito Ueda, a man of impeccable taste who in naming it his game of 2015 always made me curious to go back for more. I only ever briefly sampled Techland’s parkour-infused follow-up to Dead Island, enjoying its cornball combat and open world full of athletic opportunities for half a dozen hours before moving on to pastures new.
Dying Light 2 looks like it’ll do a lot more to get its hooks into passing players like myself. After several delays – and coming up to some seven years since the original launched – Techland recently offered a sizable chunk up to press to play. After four hours with a couple of generous segments of Dying Light 2’s campaign, I’m certainly keen to get stuck in for plenty more.