Doom has been ported to dozens of devices, but it’s never been playable quite like this.
Google researchers have now generated an AI version of the retro first-person shooter classic entirely via neural network, based on ingested video clips of gameplay.
It’s a milestone, if a grim one, recorded in a paper published this week entitled “Diffusion models are real-time game engines” (thanks, VentureBeat). This documents how a small team from Google were able to “interactively simulate” a version of Doom, with only a “slightly better than random chance” of humans being able to tell the difference.