In March last year, Monster Hunter World reached an extraordinary milestone. Having shipped 7.9m copies, it became Capcom’s best-selling game of all time – surpassing not only all previous entries in the Monster Hunter franchise, but also every single Resident Evil title.
A year on, Monster Hunter World is still a massive game that consistently ranks in Steam’s top 10 most-played list, with a concurrent player count of 51k (at time of writing). And the developer’s also showing no signs of slowing down: with the massive paid expansion Iceborne set to launch in full on 6th September, and the promise of free updates in future.
To reflect on Monster Hunter World’s continuing success and Capcom’s future plans for the franchise, I sat down with producer Ryozo Tsujimoto and directors Kaname Fujioka and Daisuke Ichihara at this year’s Gamescom, where we discussed everything from crunch to next-generation games.