After what has felt like forever for this Legend of Zelda-loving-Lego-nerd, the long-rumoured set based on The Great Deku Tree has been officially revealed by Nintendo. The upcoming Lego set will be a two-in-one number, with
Sony has announced next month’s PlayStation Plus games. From 4th June, all PS Plus members will be able to get their hands on the following three games: Then on 11th June, those on the Premium tier
Capcom currently has remakes of both Resident Evil Zero and Resident Evil: Code Veronica in development, according to prominent leaker Dusk Golem. In a long thread of posts on social media platform X, Dusk Golem attempted
Zenless Zone Zero has secured itself a release date. The upcoming free-to-play RPG from the Genshin Impact and Honkai: Star Rail team is set to release across Android, iOS, PC and PS5 on 4th July. This
Sega initially “flat out rejected” the first proposal for Yakuza, as it wouldn’t attract the masses. That’s according to series creator Toshihiro Nagoshi on the latest News Picks video, in which he discusses the origins of
PlayStation Store is joining the Days of Play celebrations with a dedicated promotion! Starting this Wednesday, May 29 for a limited time* players can enjoy discounts on a massive range of titles**. That includes 29% off
It’s another exciting year for PlayStation fans with Days of Play 2024 kicking off this week! This year’s Days of Play activities are bigger than ever with challenges, offers on hardware and games, content offerings, and
Another week, another episode of DF Direct Weekly (hence the name) and this episode was actually split into two recording sessions. Normal filming occured on Friday morning, but at around 3pm, Ascendant Studios in association with
“When someone you love becomes a memory, the memory becomes a treasure.” I don’t know who first said these words, but they have given me great comfort over the years. I truly believe memories can be
Larian Studios’ Swen Vincke has opened up about crunch culture at the studio, acknowledging that the team did, at times, “have to do a bit of crunch” when “things happened that [the studio] didn’t foresee”. In