Hi PlayStation players! I’m Keith Miron, the lead software engineer of Overwatch and one of the creators of a brand-new game feature we’re about to launch on PS4: the Workshop! To celebrate this launch and the
Hello again, PlayStation.Blog readers! The last time I shared a post here, our team at Phoenix Labs had just announced that Dauntless was headed to PlayStation 4. Five months later, I’m happy to say that we’re
Microsoft and Sony bosses stunned the video game industry last week by agreeing to a historic – if vague – deal to collaborate on cloud-based tech for future gaming platforms. But plenty within each company were
It took three days for players to defeat The Division 2’s raid on console – after it took PC players just five hours. But despite this achievement, Ubisoft has indicated tweaks to the raid’s difficulty may
So, you busted out of jail. Great. Now what? Well, in a matter of minutes Redrock County is gonna be crawling with cops. First things first, ditch the penitentiary jumpsuit. I know they say orange is
No Code is what I’ve always called a ‘scrappy’ studio. It’s been our way since the start, and has become something that enables us to do big things with small teams. It’s not about being ‘messy’
The story of Killing Floor starts 14 years ago with an Unreal Tournament 2004 mod. Killing Floor was ahead of its time with co-op horde shooter mechanics, and four years later we at Tripwire worked with
The first thing that happened to me when I put my spurs on and dived into Red Dead Online’s latest update was too cliche. While fiddling with the options to try and switch into the new
Rage 2 has topped the UK charts, but with significantly fewer sales than the 2011 original. It’s not a huge surprise – the first Rage game failed to find much of an audience, and this very-belated
I spent the first few minutes with Paws on Fire in a sort of Bubsy Fugue. I would reach the end of a level, watch the score counter spin past the million mark and see the