For those watching the Olympics opening ceremony last night, no, that was not your imagination – a familiar hooded Assassin did indeed invade the rooftops of Paris last night. Whilst it’s hard to find footage given
In the pantheon of fighting games – a genre in which the community typically moves along once a new entry arrives – there are those specific games that stand above the others and maintain a legendary
Low profile mechanical keyboards are a popular choice for anyone that prefers the short, snappy feel of a great laptop keyboard but wants something a little more capable, durable and customisable. While full-height mechanicals were the
Last week, we asked you journey to the world of Flintlock: The Siege of Dawn and share epic moments using #PSshare #PSBlog. Here are this week’s highlights: secondcapture shares a detailed look at the back of
This is your friendly reminder that Microsoft is set to close its Xbox 360 digital store on 29th July – that’s next Monday – so you have just a few days left to make the most
This week on the Eurogamer Newscast, we discuss the downsides and upsides of the video game battle pass. In a week where PlayStation live-service hopeful Concord trumpeted the fact it won’t sell you a battle pass
Yesterday’s dramatic announcement of strike action by video game actors over AI concerns may have less of an immediate impact on upcoming titles than first thought. While the SAG-AFTRA union has indeed voted for voice artists
CEO of Paradox Fredrik Wester has admitted the publisher “made the wrong calls in several projects”, following the cancellation of its The Sims competitor Life By You. The game was cancelled back in June, and the
No Rest for the Wicked developer Moon Studios has released its first new content update for the early access release. Known as The Crucible update, it brings a “whole new Crucible” (seems fitting), as well as
With each of the Freegunners in Concord, our team has focused on taking a holistic approach to development by working across all disciplines–from gameplay design to narrative to art and beyond–to ensure that they’re not just