#psblog

Cross the wastes in Nowhere Prophet, launch...

Jul 09, 2020Comments off

Hey there everyone, Pip from No More Robots here! I’m so excited to bring you the news that Nowhere Prophet, our dust-punk deckbuilder will be

Adapting Sword Art Online’s massive world...

Jul 09, 2020Comments off

Since its introduction in 2013, the Sword Art Online anime has garnered a huge number of fans worldwide. It’s easy to see why, with its

July Savings promotions now available on Pl...

Jul 08, 2020Comments off

The July Savings promotion is now live on PlayStation Store, bringing with it deep discounts on a variety of PS4 titles, meaning for a limited

PlayStation Store: June’s top downloads

Jul 08, 2020Comments off

Hello! Following yesterday’s Players’ Choice victory for The Last of Us Part II, Naughty Dog’s long-awaited follow-up has also taken top honors in the monthly

The Dark Pictures: Little Hope haunts PS4 O...

Jul 08, 2020Comments off

Hi there, I’m Pete Samuels, Series Director and Executive Producer of The Dark Pictures Anthology. I’m hugely excited to talk to you about Little Hope,

Starting today, The Official The Last of Us...

Jul 07, 2020Comments off

Hello again everyone. Christian Spicer here, I am the host of The Official The Last of Us podcast, and this time I am writing to

Watch Dogs 2, Street Fighter V, Hello Neigh...

Jul 07, 2020Comments off

Use your hacker skills and gadgets to take over San Francisco, battle it out against world warriors and use your wits to uncover dark secrets

Share of the Week: The Last of Us Part II �...

Jul 03, 2020Comments off

Last week, we asked you to turn your lens towards Ellie and share captivating portraits from The Last of Us Part II using #PS4share and

Alatreon brings a storm of elements to Mons...

Jul 03, 2020Comments off

The legendary “Blazing Black Dragon” Alatreon is looming over the New World, wielding the unstoppable power of all known elements. Hunters, gear up and get

How a decade-old Flash game became Neverson...

Jul 02, 2020Comments off

When I was 18 years old I started making my first indie game, Coma. During computer lab, I would rush through my assignments just to