The very first thing that drew me to Unto the End was the sound design. Watching the trailer when I saw the news it’d be EGX, I was quite excited to get my hands on what seemed to be a fairly simple hack and slash with great audio, and a decent story to go along with it.
What I actually got was a challenging 2D adventure with a more complex combat system and interesting environments to traverse – and of course the aforementioned excellent sound design.
Unto the End has you take up the role of a father searching for his family, making your way through a relentless environment, fighting enemies and figuring out where to go next.
Right from the outset of the demo, there’s a piece of the landscape that’s designed to make your life difficult, and immediately shows you that you can’t just run blindly into the world. It’s here where you realise there’s a bit more to the game than it first appears, and that’s only emphasised when you reach some particularly difficult enemies at the end too.