Studio MDHR has announced another delay for Cuphead’s long-in-the-works Delicious Last Course DLC, this time into 2021, citing challenges “amid the global pandemic”. The Delicious Last Course – which sees Cuphead and Mugman joining forces with
Watch Dogs: Legion will no longer be getting its multiplayer modes next week as originally planned, with Ubisoft announcing it’s delaying all online features into next year while it concentrates its efforts on addressing the game’s
December’s in sniffing distance, and a new month means a new batch of games for PlayStation Plus subscribers, which this time include Worms Rumble, Just Cause 4, and Rocket Arena. Worms Rumble is the newest game
Multiplayer franchise Worms rips up the turn-based rulebook in favour of real-time, 32-player cross-platform combat as Worms Rumble debuts on PS4 and PS5 as a PlayStation Plus title! Joining Team17’s invertebrate invasion on Tuesday, December 1
Paul W.S. Anderson’s Monster Hunter movie is, somewhat unbelievably, out next week, and to celebrate its whatever-the-opposite-of highly-anticipated-is arrival, Capcom is shoving its presence into Monster Hunter World: Iceborne, with a special crossover event. From 4pm
Marvel’s Avengers is yet to earn back the money spent on its development, publisher Square Enix has conceded, after it published financial results showing a 7bn yen (£50.1m) loss for the quarter. Sales of the big
Worms Rumble, Just Cause 4, and Rocket Arena are coming to PlayStation Plus subscribers on 1st December, Sony has announced. Team17’s Worms Rumble has 32-player, cross-platform combat. Just Cause 4 is Avalanche’s December 2018 blow ’em-up
Rainbow Six Siege’s free next-gen update comes out on 1st December, Ubisoft has announced. These versions for the PlayStation 5 and Xbox Series X and S let you play in 4K and up to 120fps, depending
Unto The End is a challenging combat adventure game, in the style of a cinematic platformer. Gameplay is about mastering our read-react combat system in intense sword fights, spotting opportunities to trade and use items, and
A flash of steel, a few quick slashes and the enemy is dead; this is the fantasy of how a Samurai fights. Lethal, precise, fast… but how does that translate into gameplay? Honoring this fantasy, what